[dev1063] Job Adjustments: Warrior
* Warrior Job Adjustments
o Critical hit damage enhancement will be removed from the job ability “Blood Rage”
Previous effect： Enhances critical hit rate and critical hit damage for party members within area of effect.
New effect: Enhances critical hit rate for party members within area of effect.
o The TP critical hit rate bonus for the weapon skill Ukko’s Fury will be reduced.
*This is the same adjustment mentioned in [dev1064] Weapon Skill Adjusments.
*Adjustments and testing will be conducted in two phases.
* Phase one:
Balance adjustments (as above) introduced to test server, feedback collected.
* Phase two (introduction dependent on results of phase one testing):
Enhancement of job abilities Double Attack and Critical Attack Bonus.
Internal testing and balance adjustments to be followed by test server introduction and feedback collection.
Oh good fucking god, good thing I don’t play this fucking shitty game anymore, now that Tanaka is on the FFXI dev team again FFXI is gonna take its last several anal poundings.
Square-enix is more retarded than Tanaka when it comes to balancing fucking classes and they did it too fucking late to matter, no one gives a flying fuck or does Abyssea, Abyssea is where it actually mattered MNK and WAR being better than SAM. Now, with Voidwatch SAM is also shinning because its outside Abyssea so again this is a pretty pointless job adjustment.
On WoW related note I’ve been raiding 3/week now and my Warrior is getting geared nicely again, could use a better weapon, but 2/4 BiS heroic t13 so cannot complain!
3/8 Heroic and currently progressing on Heroic Hagara.
Wish I could play Alliance again, but cannot be bothered joining a new guild and starting over again.